What you can do with Unity
Every task in plain language. Pick one, and we can help you get access.
118 things you can do
Unity
Unity is a cross-platform real-time development platform that provides a comprehensive suite of APIs and services for game development, interactive 3D content creation, and live game operations including multiplayer, analytics, economy, authentication, and DevOps tooling.
19 multi-step recipesRecipes: multi-step jobs
Analytics Validate and RecordValidate an event batch and record it only if valid.Anonymous Sign-In and Token Refresh
Establish an anonymous player session and refresh its access token.Build Automation Trigger and Poll
Verify a build target, start a build, and poll to completion.Cloud Code Deploy and Run
Create a Cloud Code script, verify deployment, and execute it.Cloud Save Publish Public Profile
Set protected and public player data, then read player data back.Cloud Save Set and Query
Save player data, query it by field, and read it back.Economy Grant Currency
Confirm a currency config, increment a player's balance, and verify it.Economy Virtual Purchase
Verify balances, purchase a virtual item, and confirm inventory.Friends Accept Incoming Request
Accept the first incoming friend request and confirm the friendship.Leaderboard Provisioning
Create a leaderboard, seed an initial score, and read the rankings.Leaderboard Submit Score and Read Rank
Verify a leaderboard, submit a score, and read the player's rank.Lobby Host and Query
Host a public lobby, heartbeat it, and confirm it is discoverable.Lobby Join By Code
Join a private lobby by code, set player data, and heartbeat.Matchmaker Queue Provisioning
Create a matchmaking queue, verify it, and confirm it is listed.Matchmaking Ticket and Poll
Create a matchmaking ticket and poll until matched or failed.Matchmaking to Server Allocation
Match players then allocate a Multiplay server for the session.Multiplay Fleet Provisioning and Allocation
Register a build, create a fleet, and allocate a server.Player Sign-Up and Identity Linking
Sign up a player, link an external identity, and verify the player record.Remote Config Feature Rollout
Add a setting, create a targeted override rule, and confirm it.
Configuration & Secrets Management
Replace a Remote Config's full settingsList Remote Config configurationsGet a Remote Config with its settingsContinuous Integration Management
Create a build target for a platformDelete a build targetUpdate a build target's settingsStart a new Cloud Build for a build targetCancel an in-progress Cloud BuildCreate a game server buildList a project's Cloud Build targetsGet a build target's configurationList a build target's Cloud Build historyGet a numbered Cloud Build's status and artifactsList a project's game server buildsGet a game server build's detailsFeature Flag Management
Create a segment override ruleUpdate an override ruleDelete an override ruleList Remote Config override rulesGame Backend Services
Add currency to a player's balanceDeduct currency from a player's balanceAllocate a game server from a fleetCreate a game server fleetDelete a fleet and terminate its serversUpdate a fleet's scaling or build versionList server instances in a fleetGet a player's currency balancesList game server fleets in a regionGet a fleet's configuration and statusIdentity & Access Management
Sign a player in anonymouslySign a player in with username and passwordRegister a player with username and passwordSign a player in with an external identity tokenRefresh a player's access tokenOther things you can do
Upload a compiled C# Cloud Code moduleDelete a Cloud Code C# moduleMake a virtual purchase for a playerRun a Cloud Code scriptRemove a player from a lobbyUpdate a player's data inside a lobbyDelete a player account and its dataSave key-value data items for a playerDelete one of a player's data itemsCreate a Cloud Code scriptUpdate a Cloud Code script's codeDelete a Cloud Code scriptCreate a leaderboardUpdate a leaderboard's settingsDelete a leaderboard and its scoresSave server-only protected player dataSave public player data visible to everyoneBlock a playerUnblock a playerRemove a friend or reject a requestAdd a key-value setting to a configPut players into matchmaking with a ticketCancel a matchmaking ticketSubmit a player's score to a leaderboardCreate a new game lobbyDelete a lobby as its hostUpdate a lobby's settings or hostJoin a lobby by its lobby IDJoin a private lobby with a join codeKeep a lobby alive with a heartbeatCreate a matchmaking queueUpdate a matchmaking queueDelete a matchmaking queueSend a friend request to a playerAccept an incoming friend requestList Cloud Code C# modulesGet a Cloud Code C# module's detailsList all players in the projectGet a player account's detailsQuery player data by indexed fieldsGet a player's saved data itemsList Cloud Code scriptsGet a Cloud Code script and its latest codeList leaderboards in an environmentGet a leaderboard's configurationList players I've blockedList my friends with presenceList the settings in a configCheck a matchmaking ticket's statusList economy resource configurationsGet one economy resource's configurationGet a player's inventory itemsGet a player's score and rank on a leaderboardGet the top scores on a leaderboardGet a lobby's current stateList matchmaking queuesGet a matchmaking queue's configurationSearch public lobbiesList friend requests I've receivedList friend requests I've sentShowing 98 of 99. Search above to find the rest.