Multiplay Fleet Provisioning and Allocation
A 3-step recipe with Unity. We can help you get access.
Recipe · 3 steps
Multiplay Fleet Provisioning and Allocation
with Unity · Continuous Integration Management
Register a build, create a fleet, and allocate a server.
- Register a new game server build for the project.
- Create a fleet whose build configuration runs the newly registered build.
- Allocate an available server from the new fleet to confirm it can host a game session.
What you'll need to have ready
- accessToken: Bearer JWT for the service account.
- projectId: The Unity project identifier.
- regionId: The Multiplay region to create servers and allocate in.
- buildName: Name for the new game server build.
- os: The build operating system (LINUX or WINDOWS).
- fleetName: Name for the new fleet.
For your developer
Arazzo workflow unity:multiplay-fleet-allocate, 3 operations: createBuild → createFleet → allocateServer. Specs on APIs.io.