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Multiplay Fleet Provisioning and Allocation

A 3-step recipe with Unity. We can help you get access.

Recipe · 3 steps

Multiplay Fleet Provisioning and Allocation

with Unity · Continuous Integration Management

Register a build, create a fleet, and allocate a server.

  1. Register a new game server build for the project.
  2. Create a fleet whose build configuration runs the newly registered build.
  3. Allocate an available server from the new fleet to confirm it can host a game session.
What you'll need to have ready
  • accessToken: Bearer JWT for the service account.
  • projectId: The Unity project identifier.
  • regionId: The Multiplay region to create servers and allocate in.
  • buildName: Name for the new game server build.
  • os: The build operating system (LINUX or WINDOWS).
  • fleetName: Name for the new fleet.
For your developer

Arazzo workflow unity:multiplay-fleet-allocate, 3 operations: createBuild → createFleet → allocateServer. Specs on APIs.io.