Cloud Save Publish Public Profile
A 3-step recipe with Unity. We can help you get access.
Recipe · 3 steps
Cloud Save Publish Public Profile
with Unity
Set protected and public player data, then read player data back.
- Write a server-protected data item that only the server can modify but the player can read.
- Publish a public data item visible to all players in the game.
- Read the player's default-access data items back to confirm the player-scoped values.
What you'll need to have ready
- accessToken: Bearer JWT for the service account.
- projectId: The Unity project identifier.
- playerId: The player whose data is being written.
- protectedKey: The key for the server-protected data item.
- protectedValue: The value for the protected data item.
- publicKey: The key for the public data item.
- publicValue: The value for the public data item.
For your developer
Arazzo workflow unity:cloudsave-publish-public-profile, 3 operations: setProtectedPlayerData → setPublicPlayerData → getPlayerData. Specs on APIs.io.