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Cloud Save Publish Public Profile

A 3-step recipe with Unity. We can help you get access.

Recipe · 3 steps

Cloud Save Publish Public Profile

with Unity

Set protected and public player data, then read player data back.

  1. Write a server-protected data item that only the server can modify but the player can read.
  2. Publish a public data item visible to all players in the game.
  3. Read the player's default-access data items back to confirm the player-scoped values.
What you'll need to have ready
  • accessToken: Bearer JWT for the service account.
  • projectId: The Unity project identifier.
  • playerId: The player whose data is being written.
  • protectedKey: The key for the server-protected data item.
  • protectedValue: The value for the protected data item.
  • publicKey: The key for the public data item.
  • publicValue: The value for the public data item.
For your developer

Arazzo workflow unity:cloudsave-publish-public-profile, 3 operations: setProtectedPlayerData → setPublicPlayerData → getPlayerData. Specs on APIs.io.