capabilities.work

Deploy Build to a Fleet

A 3-step recipe with Amazon GameLift. We can help you get access.

Recipe · 3 steps

Deploy Build to a Fleet

with Amazon GameLift · IT Infrastructure Management

Create a build, create a fleet from it, and poll until the fleet is ACTIVE.

  1. Create a new build resource for the game server binaries. A new build is placed in INITIALIZED status and must reach READY before a fleet can use it.
  2. Create a fleet that deploys the new build on EC2 instances. The fleet is placed in NEW status, prompting Amazon GameLift to begin the fleet creation workflow.
  3. Describe the fleet's attributes and check whether it has reached ACTIVE status. Repeat this step until the fleet is ready to host game sessions.
What you'll need to have ready
  • buildName: A descriptive label for the new build resource.
  • buildVersion: Optional version string for the build.
  • operatingSystem: Operating system the game server binaries run on (e.g. AMAZON_LINUX_2).
  • fleetName: A descriptive label for the new fleet.
  • ec2InstanceType: The EC2 instance type to host game servers on (e.g. c5.large).
  • runtimeConfiguration: Instructions for how to launch and maintain server processes on each instance.
For your developer

Arazzo workflow amazon-gamelift:deploy-build-fleet, 3 operations: CreateBuild → CreateFleet → DescribeFleetAttributes. Specs on APIs.io.