Deploy Build to a Fleet
A 3-step recipe with Amazon GameLift. We can help you get access.
Recipe · 3 steps
Deploy Build to a Fleet
with Amazon GameLift · IT Infrastructure Management
Create a build, create a fleet from it, and poll until the fleet is ACTIVE.
- Create a new build resource for the game server binaries. A new build is placed in INITIALIZED status and must reach READY before a fleet can use it.
- Create a fleet that deploys the new build on EC2 instances. The fleet is placed in NEW status, prompting Amazon GameLift to begin the fleet creation workflow.
- Describe the fleet's attributes and check whether it has reached ACTIVE status. Repeat this step until the fleet is ready to host game sessions.
What you'll need to have ready
- buildName: A descriptive label for the new build resource.
- buildVersion: Optional version string for the build.
- operatingSystem: Operating system the game server binaries run on (e.g. AMAZON_LINUX_2).
- fleetName: A descriptive label for the new fleet.
- ec2InstanceType: The EC2 instance type to host game servers on (e.g. c5.large).
- runtimeConfiguration: Instructions for how to launch and maintain server processes on each instance.
For your developer
Arazzo workflow amazon-gamelift:deploy-build-fleet, 3 operations: CreateBuild → CreateFleet → DescribeFleetAttributes. Specs on APIs.io.